Ok, answered my own question. Set the playLoudness of player “playername” to “a 
percentage between 0 and 100”

It would be nice if that property was mentioned in the player object dictionary 
entry.
Best,
Bill

> On Sep 15, 2016, at 5:30 PM, William Prothero <proth...@earthednet.org> wrote:
> 
> I made a test stack with 3 players. BUT, I can’t find a property to set the 
> volume level of the players. Is there a way to set the play volume?
> Bill
> 
> 
>> On Sep 15, 2016, at 5:11 PM, William Prothero <proth...@earthednet.org> 
>> wrote:
>> 
>> Folks:
>> I have an app that I am building for mobile. In previous versions of LC, I 
>> used the 
>> mobilePlaySoundOnChannel
>> command and its associated control commands. I play an mp3 file.
>> This no longer works on LC8.1 (at least on the simulator) in the latest iOS 
>> version.
>> 
>> I have two looping sounds that are background and another sound containing 
>> instructions, that play over the looping background sound. To do this, I’ve 
>> created 3 players and each plays one of the sounds. 
>> 
>> So, does the player widget work on iOS too? I can get it working in the IDE. 
>> There are numerous sound play commands listed in the dictionary and it’s 
>> very confusing which ones apply to the new avFoundation player.
>> 
>> Could someone enlighten me. Do I need 3 players, or are there channels in 
>> the avFoundation player? Will the avFoundation player play in iOS? Are the 
>> mobilePlaySoundOnChannel commands deprecated or am I just getting confused 
>> because they don’t work in the simulator?
>> 
>> Best,
>> Bill
>> 
>> William Prothero, Ph.D.
>> University of California, Santa Barbara, Emeritus
>> proth...@earthednet.org
>> 
>> 
>> 
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