Folks:
I have a small sample stack that plays audio on desktop and iOS. I haven’t 
debugged in on Android or Windows, but if anybody would like to see it, here is 
the link.

https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound Tests.zip?dl=0 
<https://www.dropbox.com/s/aqnlgzph5x5h23l/PlaySound%20Tests.zip?dl=0>

It’s very simple, but for those who are not familiar with playing sounds in 
version 8, it may save you some time.
Best,
Bill

> On Sep 15, 2016, at 5:49 PM, William Prothero <proth...@earthednet.org> wrote:
> 
> Last thing to do: get it working in iOS. The avPlayer object doesn’t work for 
> me in the simulator. I’ll have to experiment further. 
> 
> If anybody has any suggestions of which command to use, plse comment. I’m 
> done for the day. 
> Otherwise, I’ll fumble around in the dictionary until I find something that 
> works.
> 
> I’m making a test stack that I’ll share when I’m done.
> Best,
> Bill
> 
>> On Sep 15, 2016, at 5:36 PM, William Prothero <proth...@earthednet.org> 
>> wrote:
>> 
>> Ok, answered my own question. Set the playLoudness of player “playername” to 
>> “a percentage between 0 and 100”
>> 
>> It would be nice if that property was mentioned in the player object 
>> dictionary entry.
>> Best,
>> Bill
>> 
>>> On Sep 15, 2016, at 5:30 PM, William Prothero <proth...@earthednet.org> 
>>> wrote:
>>> 
>>> I made a test stack with 3 players. BUT, I can’t find a property to set the 
>>> volume level of the players. Is there a way to set the play volume?
>>> Bill
>>> 
>>> 
>>>> On Sep 15, 2016, at 5:11 PM, William Prothero <proth...@earthednet.org> 
>>>> wrote:
>>>> 
>>>> Folks:
>>>> I have an app that I am building for mobile. In previous versions of LC, I 
>>>> used the 
>>>> mobilePlaySoundOnChannel
>>>> command and its associated control commands. I play an mp3 file.
>>>> This no longer works on LC8.1 (at least on the simulator) in the latest 
>>>> iOS version.
>>>> 
>>>> I have two looping sounds that are background and another sound containing 
>>>> instructions, that play over the looping background sound. To do this, 
>>>> I’ve created 3 players and each plays one of the sounds. 
>>>> 
>>>> So, does the player widget work on iOS too? I can get it working in the 
>>>> IDE. There are numerous sound play commands listed in the dictionary and 
>>>> it’s very confusing which ones apply to the new avFoundation player.
>>>> 
>>>> Could someone enlighten me. Do I need 3 players, or are there channels in 
>>>> the avFoundation player? Will the avFoundation player play in iOS? Are the 
>>>> mobilePlaySoundOnChannel commands deprecated or am I just getting confused 
>>>> because they don’t work in the simulator?
>>>> 
>>>> Best,
>>>> Bill
>>>> 
>>>> William Prothero, Ph.D.
>>>> University of California, Santa Barbara, Emeritus
>>>> proth...@earthednet.org
>>>> 
>>>> 
>>>> 
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