I just looked in the dictionary of 6.7.5 (my daily driver), and only
srcCopy concerns me, as it is the default for any image placed as a
control.  I also found an image that I had placed with addMax applied.
This saved me the trouble of taking it into Photoshop of Gimp to create the
same effect.  I'll roll with the changes.

~Roger


On Mon, May 15, 2017 at 3:01 PM, Ali Lloyd via use-livecode <
use-livecode@lists.runrev.com> wrote:

> To be fair, the docs claim the legacy blend modes have been deprecated
> since LC 5! We've supported thm for quite a long time post-deprecation...
>
> On Mon, May 15, 2017 at 7:56 PM Roger Eller via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> > Oh no!  I use the legacy blendModes all the time!
> >
> >
> > On Mon, May 15, 2017 at 2:40 PM, Alejandro Tejada via use-livecode <
> > use-livecode@lists.runrev.com> wrote:
> >
> > > > Read about new developments in LiveCode open source
> > > > and the open source community in today's edition of
> > > > the "This Week in LiveCode" newsletter!
> > > > Read issue #82 here: https://goo.gl/8HNhau
> > >
> > > Looks like Skia Graphics Library dropped support
> > > for some features and LC9 will not show anymore
> > > these types of gradients:
> > > 'XY', 'SqrtXY', 'Diamond' and 'Spiral'
> > > and most of these legacy Blend Modes:
> > > clear, noop, notSrcAnd, notSrcAndReverse,
> > > notSrcCopy, notSrcOr, notSrcOrReverse,
> > > notSrcXor, reverse, set, srcAnd,
> > > srcAndReverse, srcCopy, srcOr,
> > > srcOrReverse, srcXor, blend, addPin
> > > addOver, subPin, transparent
> > > adMin, addMax
> > >
> > > If you check all paint features available
> > > from Skia Library: https://skia.org/user/api/skpaint
> > > there are many useful features that LC9
> > > could implement, like:
> > > setTextScaleX (and setTextScaleY)
> > > SkPathEffect
> > > SkLine2DPathEffect
> > > SkDiscretePathEffect
> > > SkComposePathEffect
> > > SkSumPathEffect
> > > Two-Point Conical Gradient Shader
> > > Fractal Perlin Noise Shader
> > > Turbulence Perlin Noise Shader
> > > Compose Shader
> > > Blur Mask Filter
> > >
> > > Could LC implement first some of
> > > these Skia features like Perlin Noise
> > > and Blur filter?
> > >
> > > Al
> > > _______________________________________________
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