You do not have to have a single line of code in the .rev/.livecode file. You can have behaviors assigned to each object, card, and the stack. Those behaviors would be assigned to script-only stack files (.livecodescript). The first line of a SOS is the word "script", then a name, enclosed in quotes. That name does not have to be related to anything, or have any meaning. After that first line would be the code/handlers, etc. If you like, you can consolidate your code into only a few SOS's, or you can have an SOS as the behavior for every single object.
On Wed, Feb 21, 2018 at 11:46 AM, Graham Samuel via use-livecode < use-livecode@lists.runrev.com> wrote: > OK, i’m a bit confused. If we look at a non-faceless application, then the > user will be interacting with it via the UI. This means that stuff like > clicking and dragging has to be dealt with. I see that this can all be done > by a library that works out where the ‘mouseUp’ or whatever came from and > then handles what is needed to be done and sent back to the user, but can > there really be no code at all in the stack the user sees? What about a > game-like interface, where the movement of objects relative to one another > is something that has to be captured? I suppose what I’m saying is that if > the essence of the app is the interaction between the objects the user > sees, then abstracting the objects’ behaviour away from the primary > interface only has the merit that it’s better for version control, doesn’t > it? Or am I seeing it all wrong? > > Graham > > > On 21 Feb 2018, at 01:04, Mike Kerner via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > > You can move as much or as little as you like. I prefer to move > everything > > and use an external text editor whenever I want to edit code. The .rev > or > > .livecode stack file for me, then has multiple cards with the layouts and > > the objects, but no code in it. I also have taken to removing all > > substacks and making them separate, especially since in many cases those > > substacks are modules or libraries. That makes version control of those > > submodules and libraries far simpler for me. > > > > On Tue, Feb 20, 2018 at 6:43 PM, Trevor DeVore via use-livecode < > > use-livecode@lists.runrev.com> wrote: > > > >> On Tue, Feb 20, 2018 at 5:15 PM, Graham Samuel via use-livecode < > >> use-livecode@lists.runrev.com> wrote: > >> > >>> I’m following the Levure discussion and of course Trevor's > pronouncements > >>> with great interest. One thing strikes me - is there really a > universally > >>> understood meaning to the term “UI stack”? I do understand the concept > of > >>> separating the UI from the logic of an app, but any UI must contain > >>> **some** logic, mustn’t it? In the LC world, by ‘logic’ of course I > >> really > >>> mean code. What level of coding is permissible to allow in a UI stack, > do > >>> people think? I have a feeling that some folks’ idea of this is going > to > >> be > >>> very different from some others’. Perhaps there is an orthodoxy about > >> this, > >>> but I am not familiar with it. > >>> > >> > >> In Levure a UI stack is just a stack that is used as a window to > display a > >> user interface to the user. In LiveCode the term stack is overloaded. It > >> can be a library, a front script, a back script, or a stack that is > >> actually displays to the user. Actually it can be both a stack that > >> displays an interface to the user and a library/frontscript/ > backscript). > >> So > >> Levure encourages you to organize your stacks based on how they are > used. > >> In Levure a UI stack will be added to the list of stackFiles property of > >> the main Levure app stack. This allows you to reference the stack by > name > >> (e.g. stack “MyStack”) without having to load all of the UI stacks into > >> memory when the application starts up. > >> > >> My general rule is that I place all code that is specific to a specific > UI > >> stack in the behaviors attached to the stack, cards, and controls of > that > >> stack. Any code that is shared is pushed down into a library. > >> > >> The controls in my stacks have very little code. They simply call > handlers > >> that reside in the card or stack behaviors. > >> > >> -- > >> Trevor DeVore > >> ScreenSteps > >> www.screensteps.com > >> _______________________________________________ > >> use-livecode mailing list > >> use-livecode@lists.runrev.com > >> Please visit this url to subscribe, unsubscribe and manage your > >> subscription preferences: > >> http://lists.runrev.com/mailman/listinfo/use-livecode > >> > > > > > > > > -- > > On the first day, God created the heavens and the Earth > > On the second day, God created the oceans. > > On the third day, God put the animals on hold for a few hours, > > and did a little diving. > > And God said, "This is good." > > _______________________________________________ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > -- On the first day, God created the heavens and the Earth On the second day, God created the oceans. On the third day, God put the animals on hold for a few hours, and did a little diving. And God said, "This is good." _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode