Yeah, I know breakpoints don't hurt in standalones but during active debugging you have to keep moving them around or deleting them to avoid unintended breaks. At least with red dots you can zap them all at once with a menu selection.

I've had more than one brush with the law you mentioned. :)
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On December 27, 2018 3:40:31 PM Mark Wieder via use-livecode <use-livecode@lists.runrev.com> wrote:

On 12/27/18 10:21 AM, J. Landman Gay via use-livecode wrote:

I've heard you can insert hard-coded breakpoint commands in the script
instead but I haven't tried that yet. (Then you need to track them down
and remove them when they are no longer needed.)

If you don't have remote debugging enabled then hard-coded breakpoints
in a standalone app should have (almost) no effect. The mechanism in the
engine that triggers breaks will fire, but if nothing is there to catch
it then execution will continue as if nothing happened.

That said, it's probably good practice to remove them before shipping
anyway because of the Law of Unintended Consequences.

--
 Mark Wieder
 ahsoftw...@gmail.com

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