Hi Ron,
Le 14 déc. 07 à 09:18, Ron a écrit :
I'm joining this discussion a little late, it looks like everything
has been said but a short time ago I posted a question about
multiple menubars on windows too and got a different conclusion.
In my case, there are 2 or 3 menubars on each window. However, each
is for a different language so only one is displayed at a time,
depending on the user's language setting. This cannot be changed
while running the app so there is only one menubar and it stays the
same. So, I agree with the don't change menubars while the app is
running.
However, when I tried to manipulate the menus, enable/disable, and
respond to accelerator keys, the proper menubar did not always get
the command. I tried changing the layering but still had problems.
When I set the menubar to Japanesemenu or Englishmenu then the
problem went away. This is on Windows, not Mac and that is why I
wrote my question. Setting the menubar is only a Mac command but it
seemed to make a difference on the Windows platform when 2 menubars
were present on the same window. I would love it if someone
confirmed or explained this to me.
Thanks
Ron
When using multiple menu bars on Windows (and it's a good idea for
multilingual projects :-), mnemonics are a problem because even if
the menu bar group is hidden, mnemonics go on working: to prevent
this just disable all hidden menu bars groups (those that are not
currently used).
As for enabling/disabling a menu item, and it's the same for check-
marking, etc., prefer to modify the text of the menu button instead
of using the enable/disable command: it's completely reliable.
put the text of btn "Tools" into tMenu
if '(' is not in line 3 of tMenu then put "(" before line 3 of tMenu
-- other manipulation stuff
set the text of btn "Tools" to tMenu
Usually you will insert this kind of code in a mouseDown handler.
Even using older computers, you'll see it's really fast and don't
affect reactivity with hundreds of lines of code executed at
mouseDown ;-)
Another way of working is to store the 'raw' menu (no check-marks, no
disabled items) into a custom prop for instance and just disable or
check-mark the items that need it at mouseDown:
put the uToolsMenu["EN"] of this stack into tMenu
put "(" before line 3 of tMenu
-- other manipulation stuff
set the text of btn "Tools" to tMenu
About setting the menubar to <menubar> on Windows when there are more
than one menu bar: YES it's necessary with Vista to get the right
look and feel. In addition, still with Vista, resize the width of
menu bar groups according to the width of the card to get a correct
result.
Best regards from Paris,
Eric Chatonet.
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