Hi Chris,
Instead of using a 'wait until the sound is "done" with messages",
could you just set a flag to true on playstarted and set it to false
on playstopped?
And use this flag (a local script var, a custom prop, etc.) to act as
you want it to work?
Le 16 janv. 08 à 18:27, Chris Sheffield a écrit :
Is there any way to cancel a wait command?
I've got a strange thing happening, and I'm just not sure how to
get around it. In the app, the user has the ability to move back
and forth between two certain cards. When the first card opens,
some audio instructions start playing. After starting the player, I
have a wait..with messages command to wait until the audio is done,
and then of course the handler continues after that. If you move to
that second card, the audio of the first card stops playing, and
the second card displays and the audio there starts playing. This
all works fine the first time. Here's the problem. If you go back
to the first card before that wait...with messages finishes, then
quickly forward to the second card again, things start to go wrong,
as the wait's start stacking up or something, and certain things on
the second card appear to not respond correctly, like an animation
that plays. And there is also a field on the second card for
entering text that doesn't respond until the wait's "catch up".
So I'm wondering, if a user moves to that second card before the
audio of the first card finishes, is there some way to cancel that
wait...with messages? Does that make sense? Let me know if I need
to clarify.
Thanks,
Chris Sheffield
Read Naturally, Inc.
Best regards from Paris,
Eric Chatonet.
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