Chris Sheffield wrote:

So I'm wondering, if a user moves to that second card before the audio of the first card finishes, is there some way to cancel that wait...with messages?

Would it work to check whether the player is running before starting another wait sequence? That might avoid the problem. Try checking the player's "paused" property.

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Jacqueline Landman Gay         |     [EMAIL PROTECTED]
HyperActive Software           |     http://www.hyperactivesw.com
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