Hello all,
 
Glad this question came up because the company I work for has been mulling over 
Rev for development work. No decision has been made yet, but I've had to give 
this some serious thought as to how we'd go about things if we did.
 
We'd basically have three or four coders working on a project, and we would 
have to split out into many stacks so each coder could work on a bit each. Some 
stacks, therefore, would act as interface but would contain very little 'doing' 
code and other stacks would act as libraries that process bits of data, or 
provide support for interface elements such as a tree view. In this way, you 
could break a project down and give each developer specific tasks and ownership 
of areas to work on.
 
If there was one stack that contained more UI that any other, one developer 
would have to be given responsibility over it and merge the others' efforts. 
This might mean that the other developers produce a stack with just that one 
particular card in it, which would then reduce the potential for mixing up 
versions of the stacks. If they're working on just one card but have the main 
stacks 'in use' at the time, there should be little chance of scripts not 
working when merged.
 
You'd need to set a variable naming convention, to make sure that your guys 
don't go mad and create their own globals for the same thing. Locals should be 
named conventionally too, so it's easier to read code. The first stack that 
loads should set your 'world' variables, as I call them... ones that determine 
look and feel, location of files and folders etc.
 
Code should be well commented and explained so a second developer can follow 
what's been done. In my own projects, I use two commenting styles... one that 
explains what the handler does and ones that explain what I'm doing as I go 
along. It's usually easier to read Rev's code than other languages but 
sometimes it can get complicated, especially if abbreviations or more advanced 
structures are used.
 
Using groups of controls should make things easier to manage too. So if you've 
got a panel on your main stack and it gets updated, it should just be a matter 
of deleting the group and replacing it with another.
 
There are loads of reasons why Rev would work so well as a development platform 
but it would require careful management of the project to ensure it all comes 
together. That said, I'm sure any development team is used to some discipline 
and my gut feeling is that the speed with which an application could be put 
together outweighs any additional time spent controlling it.
 
What do others think? Wouldn't it be interesting if the list worked on a group 
project to find out how easy it is to produce something in this way?
 
Cheers,
 
 
Steve
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