Hello William
An easier way to use the arrow keys is whit the "arrowKey" handler.
But unfortunately it keeps being sent while the key is pressed.
What you need is a way to check for the key being released. The
following code will do the trick
ON arrowKey theKey
if (theKey = "Right") and (not pressed) then
move img "dummy" relative 30,0
put true into pressed
end if
END arrowKey
ON rawKeyUp keycode
if keycode = 65363 then put false into pressed
end rawKeyUp
Regards,
Andres Martinez
www.baKno.com
On Sep 27, 2008, at 7:32 AM, William de Smet wrote:
Hello all,
For my little son (4 years of age) I am making a little car game in
which he can move a car around the screen using the arrowkeys.
I made a few obstakels (walls) so he has to move around them but when
he hits them he is send back to the beginposition.
Not to difficult for me to make :-) and a lot of joy for him!!
But now I found a 'bug' in my own game :-(
When you keep the arrowkeys pressed down (instead of just one press)
and hits an obstakel there is now hit and he is not send back to the
beginposition.
How do I prevent this?
I use the following:
if theKeyNumber is 65363 --rechts
then move img "dummy" relative 30,0
if intersect (img "dummy", grc "muur")
then send mouseup to btn "start" -- btn start send the car beck to its
beginposition
Thanks!
William
_______________________________________________
use-revolution mailing list
use-revolution@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your
subscription preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution
_______________________________________________
use-revolution mailing list
use-revolution@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution