Hello William

Did you try the solution I proposed?

Regards,
Andres Martinez
www.baKno.com

On Sep 27, 2008, at 3:11 PM, William de Smet wrote:

Hello Eric and Andreas,

My problem is that the arrowkey is hold down and not being pressed
quickly several times.
So there is no keyup.
Or do I not get what you mean?

The flushEvents doesn't work either :-(

greetings,

William



2008/9/27 Andres Martinez <[EMAIL PROTECTED]>:
Hello William

An easier way to use the arrow keys is whit the "arrowKey" handler. But
unfortunately it keeps being sent while the key is pressed.

What you need is a way to check for the key being released. The following
code will do the trick

ON arrowKey theKey
 if (theKey = "Right") and (not pressed) then
   move img "dummy" relative 30,0
    put true into pressed
 end if
END arrowKey

ON rawKeyUp keycode
 if keycode = 65363 then put false into pressed
end rawKeyUp

Regards,
Andres Martinez
www.baKno.com

On Sep 27, 2008, at 7:32 AM, William de Smet wrote:

Hello all,

For my little son (4 years of age) I am making a little car game in
which he can move a car around the screen using the arrowkeys.
I made a few obstakels (walls) so he has to move around them but when
he hits them he is send back to the beginposition.
Not to difficult for me to make :-)  and a lot of joy for him!!

But now I found a 'bug' in my own game :-(
When you keep the arrowkeys pressed down (instead of just one press)
and hits an obstakel there is now hit and he is not send back to the
beginposition.
How do I prevent this?

I use the following:
if theKeyNumber is 65363 --rechts
then move img "dummy" relative 30,0

if intersect (img "dummy", grc "muur")
then send mouseup to btn "start" -- btn start send the car beck to its
beginposition

Thanks!

William
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