Reposting this: I thought I knew how these things worked. Even HC does this, I just found out.
Two stacks, "A" and "B". In a button handler on "A": on mouseUp wait 200 go stack "A" -- remember, the button is in "A" end mouseUp During the wait period, if I click anywhere on stack "B", the frontmost stack is "B" after the timeout. If, instead of "wait", I have a repeat loop that allows me time to click on stack "B" before it terminates, I still am left in "B". The click's loc is remembered with a vengeance, overRiding the "go" command, far more than I would have thought possible. Pushing/Popping cards, going to "A" five times, nothing matters. It's like I am 1 hour into HC in '87. I can't believe I never noticed before. This isn't even a Rev thing. Craig Newman _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution