Thanks Scott!

On Jun 9, 2009, at 12:41 PM, Scott Rossi wrote:

Recently, Josh Mellicker wrote:

I have read of some developers putting stacks offscreen, or sizing
stacks so they extend offscreen substantially.

Are there dangers?

I know if some OpenGL calls exceed the resolution of the video memory,
crashes can result. Does anyone know if there is a limit to how far
you can put a stack offscreen?

Don't think so. Have used -10,000 without problem, but never really tested
if there is a limit.  The bigger issue is getting Rev to honor the
off-screen position, but then again, I do a lot with custom windowshapes, so
that might be part of it.  Would expect "normal" windows to be OK.

Regards,

Scott Rossi
Creative Director
Tactile Media, Multimedia & Design


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