Thanks Scott!
On Jun 9, 2009, at 12:41 PM, Scott Rossi wrote:
Recently, Josh Mellicker wrote:
I have read of some developers putting stacks offscreen, or sizing
stacks so they extend offscreen substantially.
Are there dangers?
I know if some OpenGL calls exceed the resolution of the video
memory,
crashes can result. Does anyone know if there is a limit to how far
you can put a stack offscreen?
Don't think so. Have used -10,000 without problem, but never really
tested
if there is a limit. The bigger issue is getting Rev to honor the
off-screen position, but then again, I do a lot with custom
windowshapes, so
that might be part of it. Would expect "normal" windows to be OK.
Regards,
Scott Rossi
Creative Director
Tactile Media, Multimedia & Design
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