Graham Samuel wrote:
I suppose it's just finger trouble, but I'm having great difficulty using import snapshot and export snapshot - the RunRev docs seem not to be completely specific on this. For example, while apparently I can take a snapshot of something that isn't open and isn't visible (the docs say so!), I don't seem to be able to take a snapshot of an object whose loc is outside the visible area. For example I have an image which I've placed out of site at 2000,2000 based on a quite small stack, say 800 by 600 pixels. I'm used to this technique for hiding stuff from the user, and also for working with objects larger than the visible area - in this case, I am doing both of these. Now I want to tinker with the image. The statement

import snapshot from rect 1375,2592,1749,2625 of this stack

compiles OK but results in an execution error. Experiments seem to show that a statement of the same form restricted to the bounds of the stack's window work OK.

What I'm actually trying to do is to create a composite image at screen resolution, by overlaying images on top of one another and then taking a snapshot of the resultant screen area, but all without the user seeing anything. My experiments appear to show that I can do it while the various objects are visible (in the visible area) but not otherwise. Can anyone explain how this could be done?

The rect option can be useful at times, but since v2.7 we've had a much easier and more robust method of exporting images of objects by specifying the object itself rather than a rect:

  import snapshot from img "MyImage"

The object needn't be an image; it can be anything other than a stack (referencing the card will work for those), even groups.

The big difference is how the image is generated:

Using the rect option cips a portion of the display buffer, so if your image is out of bounds there won't be anything to get.

But using an object reference causes the engine to render the object into a private buffer for you, much like it would do when rendering the image on a card, and then hands that buffer back to you in the resulting image.

In my experience using object references is reliable under a much wider range of circumstances than using rects, even with objects on cards that aren't open.

This extension to the snapshot syntax was a by-product of the massive rendering overhaul Mark Waddingham did for v2.7, and one that's done wonders here for making screenshots very easily.

--
 Richard Gaskin
 Fourth World
 Revolution training and consulting: http://www.fourthworld.com
 Webzine for Rev developers: http://www.revjournal.com
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