Recently, Tim Selander wrote: > Thanks - shortening the changes in distance helped a lot. So it > appears Rev doesn't visibly move an image, it jumps it to the > next location.
Well, really any move is a jump to a new location. In the case of Rev's move command, a move is based on several factors: moveSpeed, duration, and overall distance. The host computer's processing power, and the power of the graphics card, and monitor refresh can also be issues. You'll need to find a balance between the size of the jump and speed at which the jumps take place. > If I move the image a pixel at a time, but tighten the loop to 2 > or 3 milliseconds, things get pretty smooth. Now to test the > reading speed with the on camera talent! Great -- hope it works out for you. Best Regards, Scott Rossi Creative Director Tactile Media, Multimedia & Design _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution