Hi,

a bit late to the party, but I think I´ll throw in my observations anyway.

The locking of the screen is a crucial part of the equotation. What takes the 
most time (in a standalone application, getting back to this later) is the 
screen refresh after anything that affects a "visual" property of a control. So 
if you you set properties without the screen locked, this can take 
significantly longer than using the template*youNameTheControl*. If the screen 
is not locked there, it needs to be redrawn for each setting of a property. If 
the screen is locked the screen will be redrawn only once, as soon as an unlock 
screen happens, or the handler ends (for the record, adding unlock screen at 
the end of the handler instead of letting the engine figure it out is slightly 
faster than letting the engine do it). However, this comparison is not really 
fair. It gets fair, as soon as you set the properties of the 
templat*whatEverControl* with a locked screen. If you do that, I could not 
measure any real difference between the two methods. Now getting back to why I 
wrote "in a standalone application" earlier. In the IDE you will get a huge 
speed penaltie for all the IDE messages that are being sent, once a control is 
created. This is even costier than the screen refresh. So for optimal 
performance in the IDE I would lock screen, and if possible also lock messages. 
If you use the template*whatever* then or set properties, is a matter of taste 
if you go for a one object creation. If you need to create more than one 
object, then the template has the advantage of being able to producing a few 
lines less code under some circumstances.

 Just 2 cents,

Malte_______________________________________________
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