I don't know about all 3rd party app tools for the iPhone/iPod, but the two I 
know and have used don't actually compile directly to the iPod. Instead, they 
create a iPhone Cocoa project (literally, at compile time), generate the Obj-C 
source code from your project, and then launch GCC to compile it, linking 
against their custom frameworks. It still requires the end-user to pay the $100 
developer fee in order to test their app on actual hardware or distribute it.

As for Apple reviewing the code, they do not. They can hook up hardware and see 
all the system calls being made, however, and there are certain things that 
your app is not allowed to do (which may be troublesome for a few Rev users). 
Namely, you aren't allowed to execute scripted or generated code. So, you 
couldn't - as an example - link Perl into your iPhone app and then run Perl 
scripts from within your app. For Rev, it might mean RevMobile wouldn't be 
allowed to use the "DO" command on the iPhone (and there's probably other 
similar commands that might have a hard time getting past Apple).

Things may have changed, but these were my experiences a year ago.

Jeff M.

On Feb 21, 2010, at 8:48 PM, stephen barncard wrote:

> I believe the Apple SDK will still be needed (which is free). But what one
> needs to actually build and submit shouldn't cost more than the $100
> developer fee.
> 
> sqb
> 
> -------------------------
> Stephen Barncard
> San Francisco
> http://houseofcubes.com/disco.irev

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