I'd love to hear your more detailed impressions, Sarah, and I bet others would too. Meanwhile, thanks for the early preview!
On Mar 4, 2010, at 4:38 PM, Sarah Reichelt wrote: > 2010/3/5 François Chaplais <[email protected]>: >> I received by mail the availability on the pre alpha revmobile release. I >> still have a week to use a coupon that entitles me 5 years for the price of >> one (reason is I have done the same for studio). Still, this is 700€, which >> is a lot considering I probably will never make any money of it. >> >> So, has someone jumped in the wagon and can share his/her impressions? >> >> This would be very appreciated. >> >> I went though the buying process and cancelled at the last moment when I saw >> the price... >> >> On the other hand, I love the idea of programming for the iPhone/iPad. > > Just started it up and tested my first stack, so these are really very > superficial first impressions. I don't see any problem telling you > about since there is already so much detail on the runrev site - I > just can't give you my downloaded copy or login details. > > You install a plugin to Rev. Open your stack file and tell the plugin > to use this stack. You can give it various other parameters like a > bundle name, icon etc, as well as setting it up with a profile for > distribution (although I don't know if this bit works yet). Then just > click the "Start" button on the plugin and the iPhone simulator pops > up and your stack is running. > > I just dragged some basic interface elements in to see how they looked. > First impression - the display is very like MetaCard used to be: grey > & blocky. However RunRev has said that the native iPhone look will be > coming later, so that isn't something to worry about. > It feels very fast - certainly faster to get started in the iPhone > Simulator than my XCode projects, and then the response feels snappy. > The basic interface elements just work: clicking in an unlocked field > pops up the keyboard, clicking away makes it disappear. Radio buttons, > check boxes, sliders all work. > Dialogs: answer works fine and produces a native alert box, ask does nothing. > You cannot test on the iPad simulator yet. > > I'm really excited about this. Now a single language and IDE allows us > to deliver on the desktop, web, server and mobile. It's going to be > fantastic. > > Should you spend the money? That's a tricky one. I spent a > considerable time last year learning XCode so I could program on the > iPhone, and I believe that anyone who can program in Rev can learn to > program in XCode - it all just takes longer. While XCode itself is > free, you will need to buy books and invest a lot of time learning. > And you do need an iPhone developer license to get any apps on to an > iPhone. So it comes down to the value of your time and whether you > think you can get the return on investment. > > I will be exploring revMobile further during the day, and if people > are interested, I am happy to post my more detailed impressions later. > > Cheers, > Sarah > _______________________________________________ > use-revolution mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
