Besides getting my very first iPhone app accepted yesterday on the App store -- 
DeMoted -- I then got to play with revMobile. I am very pleased so far. I can't 
wait to build apps in rev for the app store and matching apps on the web. 

I am testing on my actual iPhone (not much of a chance in messing up the iPhone 
since you are in your own sandbox and can not effect other apps or the system) 
and in the Simulator. I took a web based application I have been working on for 
the web and it is now on my iPhone. Five minutes. Unbelievable.....

Fonts, fields, as native controls are not implemented correctly yet (look ugly 
like Sarah stated) but custom controls look exactly like they do on the web and 
in RunRev ide. Simple animations work very smoothly. Move command and set the 
location to work great. Mutli touch is not completely as smooth as in a regular 
xCode iPhone app. Drop shadows etc. look better than the same on the web. Fades 
look great. 

Gifs are not supported. PNGs are the preferred format for xCode for the iPhone. 
Some images cause crashes. Wrongly sized stacks seem to not load right. (makes 
sense). Some button presses seem to hang more on the device than in the 
simulator.

Ben was not exaggerating in his time to deployment. It truly is as fast as 
design, build and deploy. The submission process however has taken almost three 
weeks for my app. YMMV.

To be able to use my skills in RunRev across the board like this is a dream 
come true.

Tom McGrath III
Lazy River Software
[email protected]

iTunes Library Suite - libITS
Information and download can be found on this page:
http://www.lazyriversoftware.com/RevOne.html


On Mar 4, 2010, at 10:05 PM, Sarah Reichelt wrote:

> On Fri, Mar 5, 2010 at 12:41 PM, Petrides, M.D. Marian
> <[email protected]> wrote:
>> Thanks for all the details, Sarah.
>> 
>> Is it possible to install an app onto an iPhone the way Ben appears to have
>> done in the demo?  I know you probably don't want to actually do it with a
>> pre-alpha version for risk of seriously messing up your iPhone, but just
>> wondered if it is possible.  (If it were, then I might just try it on an
>> iTouch if I got daring enough.)
> 
> Yes it is possible according to the docs. You have to have an iPhone
> developer license i.e. the $99 per year version, not the free version.
> Then you can use the developer portal to get a provisioning
> certificate for your app. This is needed by the revMobile plugin
> before it can install on the actual device.
> 
> This is all exactly the same as if you were developing using XCode.
> 
> <evil thought>
>    might "borrow" my son's iPod Touch...
> </evil thought>
> 
> Cheers,
> Sarah
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