On Tue, May 4, 2010 at 10:29 AM, Neal Campbell <nealk...@gmail.com> wrote:
> Hi Jeff > > But what happens if MSFT or Nintendo reject your app. They hold the same > power of rejection that Apple does, Not true. The idea of "reject" isn't quite the same in the console context as it is for Apple and the App Store. To simplify this greatly, Nintendo or MSFT actually agrees to your app long before you ever get to the submission process. This is the process of acquiring a title ID for your application. Some publishers do it late in the process and others do it very early - even before they enter into production. Once you have a title ID, your game has been "accepted". It should be noted that the only times I've ever seen an app get rejected at this stage is if it goes way beyond what the console wants to be equated with in the public eye. For example, making a pornography game on the Nintendo likely wouldn't get a title ID. The submission process is very different from getting a title ID. This is nothing more than a glorified QA. It's when the console maker ensures that you handle crazy situations: player removes the DVD while the game is running, unplugs a controller, turns off the console during a save, leaves the game running for days on end to test for memory fragmentation/leaks, etc. Your game may be "rejected" at this stage, but only is as much as you fix the bugs and resubmit. Once the bugs are gone, you're "gold". Jeff M. _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution