Hi Jeff What happens if they refuse to give you the "QA" approval? It now sounds like they have, as opposed to execute, the power to stop you at 2 points in the development cycle. The fact that they do not use it is separate from the license agreement which appears to have dual points of approval, before and after you develop.
What does the actual license agreement say (can you quote it)? Neal Campbell Abroham Neal Software www.abrohamnealsoftware.com (540) 645 5394 NEW PHONE NUMBER Amateur Radio: K3NC Blog: http://www.abrohamnealsoftware.com/blog/ DXBase bug reports: email to ca...@dxbase.fogbugz.com Abroham Neal forums: http:/www.abrohamnealsoftware.com/community/ On Tue, May 4, 2010 at 12:13 PM, Jeff Massung <mass...@gmail.com> wrote: > On Tue, May 4, 2010 at 10:29 AM, Neal Campbell <nealk...@gmail.com> wrote: > > > Hi Jeff > > > > But what happens if MSFT or Nintendo reject your app. They hold the same > > power of rejection that Apple does, > > > > Not true. The idea of "reject" isn't quite the same in the console context > as it is for Apple and the App Store. > > To simplify this greatly, Nintendo or MSFT actually agrees to your app long > before you ever get to the submission process. This is the process of > acquiring a title ID for your application. Some publishers do it late in > the > process and others do it very early - even before they enter into > production. Once you have a title ID, your game has been "accepted". > > It should be noted that the only times I've ever seen an app get rejected > at > this stage is if it goes way beyond what the console wants to be equated > with in the public eye. For example, making a pornography game on the > Nintendo likely wouldn't get a title ID. > > The submission process is very different from getting a title ID. This is > nothing more than a glorified QA. It's when the console maker ensures that > you handle crazy situations: player removes the DVD while the game is > running, unplugs a controller, turns off the console during a save, leaves > the game running for days on end to test for memory fragmentation/leaks, > etc. Your game may be "rejected" at this stage, but only is as much as you > fix the bugs and resubmit. Once the bugs are gone, you're "gold". > > Jeff M. > _______________________________________________ > use-revolution mailing list > use-revolution@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution