Chipp Walters wrote:
The problem is that Rev doesn't handle the temporal RLE compression in GIFs. So, if you use such compression, you get the artifacting you were seeing. Most browsers handle this type of optimization just fine, as the GIFs only go in one direction: i.e. frame 1,frame 2, frame 3, etc. Temporal optimization stores just the changes between frames. But in Rev, you may need to play an animation backward or randomly, so that is the reason they do not support temporal optimization.
Does toggling the alwaysBuffer of the image have any effect on this rendering?
-- Richard Gaskin Fourth World Rev training and consulting: http://www.fourthworld.com Webzine for Rev developers: http://www.revjournal.com revJournal blog: http://revjournal.com/blog.irv _______________________________________________ use-revolution mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
