Wow, the logic in your argument makes absolutely no sence and is in no way 
comparable in this context.

To wit.  The problem to which you allude is one of people attempting to build 
flash apps from C source.  Of course thus would violate apples policy!  But the 
discussion here is centered on the possibility of generating C source from rev 
stacks and then building apple compliant apps within the apple blessed IDE.  No 
harm, no foul, no secret sneak.

Rev, in this scenario would not be asserting any new external third party 
protocol into the app space.  It would simple act as an app prototyping and 
sketch helper tool.

Huge and incomparable difference!

Randall  

-----Original Message-----
From: Chipp Walters <ch...@altuit.com>
Sent: Sunday, May 09, 2010 11:32 AM
To: How to use Revolution <use-revolution@lists.runrev.com>
Subject: Re: Check out Jerry's new videos -- REV to ObjC -> iPhone

Not true. There was much web talk about this on various dev blogs and the 
consensus was Apple would definitely be able to create a tool to identify Flash 
apps created from C ported to Xcode.

The reason is simple. even though Flash (and Rev) generates C code, they have 
to use their own C libraries to work with it. And these C libraries have unique 
footprints which can easily be detected. Once detected, it is easy to conclude 
they are in violation of SDK 4.0.

And even if a better workaround was found, we're only a Apple license dot dot 
revision away from being excluded once again. I don't understand why this 
concept is so hard for folks to grasp? If Apple doesn't want you to develop on 
their platforms, then do like Adobe did and give up. 

Instead, focus on creating killer apps on other platforms. Sooner or later 
someone is bound to create another must have software product with a dev 
environment which is not Xcode. It just won't be able to be run on iPhones and 
ipads.

My advice would be it's risky to do business with Apple. Earlier, I couldn't 
believe you could spend a year writing an iPhone app, just to have it rejected 
based on arbitrary conditions. At least with game consoles, they can pre-accept 
your idea and the final check is only a QA one. 

Now, with the latest 4.0 (not 3.0,2.0,1.0) SDK, it's obvious Apple can change 
their mind, midstream of your million dollar investment, and kill your company 
plan with an unprecedented dot dot license change limiting you to what 
"original programming language is used." Who ever heard of such draconian 
development terms?

Yes, to put trust in Apple as a partner these days is a risky business indeed. 

On May 9, 2010, at 12:11 PM, Josh Mellicker <j...@dvcreators.net> wrote:

> Of course, if you pasted the C code into Xcode and built your app there, 
> there would be no way Apple could tell the code was not written in Xcode. 
> Text is text.
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