Wow, the logic in your argument makes absolutely no sence and is in no way comparable in this context.
To wit. The problem to which you allude is one of people attempting to build flash apps from C source. Of course thus would violate apples policy! But the discussion here is centered on the possibility of generating C source from rev stacks and then building apple compliant apps within the apple blessed IDE. No harm, no foul, no secret sneak. Rev, in this scenario would not be asserting any new external third party protocol into the app space. It would simple act as an app prototyping and sketch helper tool. Huge and incomparable difference! Randall -----Original Message----- From: Chipp Walters <ch...@altuit.com> Sent: Sunday, May 09, 2010 11:32 AM To: How to use Revolution <use-revolution@lists.runrev.com> Subject: Re: Check out Jerry's new videos -- REV to ObjC -> iPhone Not true. There was much web talk about this on various dev blogs and the consensus was Apple would definitely be able to create a tool to identify Flash apps created from C ported to Xcode. The reason is simple. even though Flash (and Rev) generates C code, they have to use their own C libraries to work with it. And these C libraries have unique footprints which can easily be detected. Once detected, it is easy to conclude they are in violation of SDK 4.0. And even if a better workaround was found, we're only a Apple license dot dot revision away from being excluded once again. I don't understand why this concept is so hard for folks to grasp? If Apple doesn't want you to develop on their platforms, then do like Adobe did and give up. Instead, focus on creating killer apps on other platforms. Sooner or later someone is bound to create another must have software product with a dev environment which is not Xcode. It just won't be able to be run on iPhones and ipads. My advice would be it's risky to do business with Apple. Earlier, I couldn't believe you could spend a year writing an iPhone app, just to have it rejected based on arbitrary conditions. At least with game consoles, they can pre-accept your idea and the final check is only a QA one. Now, with the latest 4.0 (not 3.0,2.0,1.0) SDK, it's obvious Apple can change their mind, midstream of your million dollar investment, and kill your company plan with an unprecedented dot dot license change limiting you to what "original programming language is used." Who ever heard of such draconian development terms? Yes, to put trust in Apple as a partner these days is a risky business indeed. On May 9, 2010, at 12:11 PM, Josh Mellicker <j...@dvcreators.net> wrote: > Of course, if you pasted the C code into Xcode and built your app there, > there would be no way Apple could tell the code was not written in Xcode. > Text is text. _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution