Hiya Folks,

Further to our recent emails on this...

I've now just implemented the same functionality using keyboard on keyDown 
events for each sound instead of the mouseDown event with startling (positive) 
results. (thanks Jacqueline for suggestion!)

It seems that the keyDown event arrives into LC much faster than a mouseDown 
event does for the purpose of triggering audio on a real time basis. Slightly 
less responsive on WinXP, but fantastic on OSX.

I've even been able to nest the keyDown handler at the card level and run a 
conditional before triggering the sound in order to get the right one, without 
affecting playback too much.

Whilst this is still not an ideal UI position to be in, and will limit the 
features we can provide onscreen, at least it's clearer that the issue probably 
revolves around considerable internal latency with capture of the mouseDown 
event, in comparison to its 'keyDown' counterpart.

If there's any way of tweaking the mouseDown event speed into LC, (assuming 
that IS actually the problem) it'd be great to provide this dual benefit to our 
users.

Looks like we may be able to avoid the flash/swf implementation by using 
keyboard events directly into LC though.... so a solution seems close.

Any thoughts based on that discovery folks?

Cheers,

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