Where can I get a copy of the Employee Database example? Giles > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Ken Norris > Sent: 11 August 2003 04:20 > To: [EMAIL PROTECTED] > Subject: Re: For true beginners > > > Hi Mike, > > > Date: Sun, 10 Aug 2003 12:31:17 -0700 > > Subject: Re: For true beginners > > From: Michael Robinson <[EMAIL PROTECTED]> > > > > Richard Gaskin's work on this, with his > > extensive comments on the why's, where's and how to write > scripts to > > execute no matter what platform you do a build for is just > brilliant. > > As I read through some of the postings here I can sometimes > tell when > > when other people are using "Employe DataBase" as a > starting point and > > if you have to start somewhere it does not get any better than > > "Employe DataBase". > ---------- > Yes, I agree, it's probably the best thing going, (many > thanks to Richard), and while I find it is presents a > reasonable scripting model I still found it a little over the > head of a beginner. And it's generic enough to modify for > other things, but it doesn't cover what I'm talking about. > > Most HC users didn't start right out dealing with scripts at > all, but simply by using stack templates for any number of > different solutions, any one of which could be modified from > a selection of 'canned' buttons and fields, i.e., prewritten elements. > > With Rev, a dynamic difference could be had by doing similar > things with palette windows, which are severely limited > (without delving deeply into HC's PLTE resource) in HC. For > example, if Rev could supply the potential beginner with a > really useful set of 'canned' palettes, it would go a long > way to opening the possibilities of using Rev without ever > typing a word of script. > > Then, as they get used to the ease of making their own apps, > they can begin to look at deeper customizing by opening up > the hood (or 'bonnet' if you're a Brit ;-)), and > adding/altering scripts, and, eventually writing their own > scripts from scratch. > > If we start with the unknown, i.e., 'How Does Rev Work?', and > work backwards to a known point, i.e., 'Clicking This Button > Makes X Happen', then anyone will automatically know where > they are when they start out. > > When I taught navigation to Civil Air Patrol cadets, I would > start with objects moving in space and work down to lines > drawn on the earth's surface. As I got closer to familiar > frames of reference, I could literally watch the lights come > on in their heads. Then we'd get out the charts and plot a > course to another airport, go get into the aircraft, and fly > to it. It worked every time...they understood it, and > acquired a skill they could use the rest of their lives. > > Ken N. > > > > _______________________________________________ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-> revolution > >
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