On 1/30/04 1:04 PM, "Frank Leahy" <[EMAIL PROTECTED]> wrote:
> Between these two email threads lie a common question/issue -- threads. > Why are there no lightweight threads available in RunRev? It seems as > though there's a threading model somewhere underneath. I wonder why it > hasn't been made explicit, or whether there are any plans to do so. There are already at least two lightweight threading system present in Rev: the "send in..." and "wait xx with messages" commands. These commands allow you have multiple scripts running simultaneously, all under their own control. On one project I ran around 40 simultaneous animation scripts on Mac systems without issue (the Windows version was bit problematic) but lots of folks on the list are doing this type of thing. Of course, you'll get some slowdown if you do heavy media actions like moving image objects, changing blendLevels, loading and unloading media into players. But overall, using "send in" and "wait with messages" constructs allow the equivalent of threaded events. Regards, Scott Rossi Creative Director Tactile Media, Development & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution