On Tuesday, February 10, 2004, at 07:05 PM, Scott Rossi wrote:

While I can't say I've pushed the engine as hard as the combined talent of
this list, in my experience the engine's performance has been exceptional.

I find this interesting. And frustrating.


When the general assumption among the community is that the engine is perfect, then bug reports are considered spurious.

When I first started using Revolution two years ago, I assumed bugs would be fixed quickly. This was a stupid and costly error on my part. The roadblock I hit was the logic that Metacard is perfect, therefore the bug reports are wrong. One crucial bug took over 7 months to fix. There were a handful of sockets bugs and yet folks were blindly using Revolution for all kinds of Internet apps. (The open process bugs are a mess and I don't even bother to report those any more.) Did folks see my bugs and wonder whether that would affect their internet apps? I didn't see it. I suggested to one person his problems might be related to mine and his went away after mine were fixed and he shrugged it off. Another complained that libURL was flakey. Well, duh!

The best way to make the engine rock-solid is to knock over the idol.

Dar Scott

Nobody said perfect. Rock-solid does not mean bug-free. No program that has some complexity ever is. But MetaCard crashed barely ever (I found a couple ways to crash it but I was pushing it), most features worked as expected, and bugs were addressed in a reasonable time. I don't think we are trying to idealize/idolize MC. It was not perfect. But we want Rev to reach its level and better.


One significantly different thing about Rev is that not all features/functionality are implemented in the engine. And Rev team added a whole bunch of new stuff on top or next to the old stuff (when the two were developed in parallel). And Rev's IDE is so much more complex and introduces a number of kinks and funky behaviors that go away when it is turned off.

Robert
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