It appears that even with traversalOn set to false, QT players respond to the press of the spacebar (at least on OSX). Might there be some way to disable this?
I've tried employing a keyDown handler in the stack, card, and front scripts to intercept the spacebar press, none of which prevents the player from responding to the spacebar. Is this control too deep within QT to intercept? Thanks & Regards, Scott Rossi Creative Director Tactile Media, Development & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution