It appears that even with traversalOn set to false, QT players respond to
the press of the spacebar (at least on OSX).  Might there be some way to
disable this?

I've tried employing a keyDown handler in the stack, card, and front scripts
to intercept the spacebar press, none of which prevents the player from
responding to the spacebar.  Is this control too deep within QT to
intercept?

Thanks & Regards,

Scott Rossi
Creative Director
Tactile Media, Development & Design
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E: [EMAIL PROTECTED]
W: http://www.tactilemedia.com

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