Thierry Arbellot wrote:

The "something else" happens more than once when the click duration is
longer than 10 millisec

Try to put the "something else" in the mouseDown handler, it will be
processed only once per click

on mouseDown
    (do something else as well) -- Places a marker at the mouseLoc.
end mouseDown

on checkMouse
   (do some stuff) --Puts the mouseLoc into a field.
   send "checkMouse" to me  in  10 millisec
   --This loop is halted with a "mouseDoubleDown" in the card script.
end checkMouse

Thierry
------------------------


Dar Scott wrote:

On Jul 24, 2004, at 9:06 AM, Jim Hurley wrote:

 on checkMouse
   (do some stuff) --Puts the mouseLoc into a field.
   if the mouse is down then
    (do something else as well) -- Places a marker at the mouseLoc.
     wait 5 ticks --I am using this line to keep ""something else" from
 happening more than once.
   end if
   send "checkMouse" to me  in  10 millisec
   --This loop is halted with a "mouseDoubleDown" in the card script.
 end checkMouse

I might be mixed up on what you are trying to do.

To do "something else" only once each time the mouse goes down you can
try this.  Set a script local flag in a mouseDown handler.  Check it
and clear it in checkMouse.  (I'm not sure if this is what you are
asking for.)

If the problem is multiple checkMouse cycles, you should see it in the
"Pending Messages" view of the message box. This is a common problem. One approach is to keep the message id in a script local and have
checkMouse and its starting and stopping commands maintain that.


You might want to look at my "Message Mechanics" primer (very slightly
dated) that is here:

      http://www.swcp.com/dsc/revstacks.html

Dar Scott

Dar and Thiery,

Thanks for the suggestions--particularly, Dar, the reminder about "Message Mechanics" primer. I recall going through this great tutorial some time ago, but I just wasn't receptive at the time. Necessity is the mother of receptivity.

Turns out, however, that it was easier, as you both suggested, to put a mouseDown handler in the card script and let RunRev do all the message handling.

I used a card button to set a custom property for the card. In the card script it was then a simple matter to use mouseMove and mouseDown to do the things they do best--but only when the custom property is true. (What I'm try to accomplish is something like the Polygon tool in the IDE, only in this case to place a marker at the click point instead of a graphic point. A mouseDoubleDown resets the custom property to false.)

Thanks again,

Jim
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