I think there is a bit of blurring here but maybe it's just my eyesight.

10 hours is not nearly enough to learn Dreamcard.

But 10 hours seems to me to be a generous amount of time to decide whether to part with what is after all a small amount of money even if you opt for the big package deal. The videos that come with Dreamcard would take 2-3 hours to watch. The total running time of included videos is about 90 minutes. And they cover a good bit of ground. And each one has an accompanying PDF file the user who learns better that way can print out and read.

Then of course there's the online documentation. Just opening the FAQ and browsing a bit would lead an interested user to a fair amount of useful information. (It would be helpful if there was a roadmap file in the box; I don't know if there is or not since I haven't downloaded Dreamcard myself.)

Remembering that the audience for Dreamcard is hobbyists and newbies, they're likely to spend a couple of hours a night for a week or a few hours each day on a weekend looking over the product before deciding whether to plunk down $99.

One more thing. An arbitrary review period measured in ACTUAL time of usage rather than some number of days passing is, IMNSHO, a very smart and helpful thing. I can't tell you how many trial programs I've downloaded, looked at, figured they were worth a deeper look, and went back to some period of time later only to find that not only had the demo expired without my having time to get to know the product, but downloading a new time-limited demo wasn't feasible because of the way the publisher handled the lockout.

With Dreamcard, you could, e.g., open the product, watch a video or two, download the PDFs, then quit Rev, print out the PDFs and go read them at your leisure. Come back some arbitrary time later and try another video or even poke at building something that was described in one of the PDFs.

Ten may not turn out to be the right number, but the approach seems to me to be very wise. I congratulate RunRev for this decision and predict it will pay large dividends.

But, as I say, I'm an old codger so maybe the blurring is all in my mind.

heh heh


On Sep 1, 2004, at 10:12 AM, Mark Brownell wrote:


On Wednesday, September 1, 2004, at 09:58 AM, Ken Ray wrote:

If that's true, then I agree with Judy that 10 hours is not enough time,
IMHO.



So make it 16 hours and kick them out at 1000 meters AGL.

Mark

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Dan Shafer, Revolutionary
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