> Roger Kenyon <[EMAIL PROTECTED]> asks: > > I can find no dedicated Mac OS X game engine for point-and-click adventure > games in the spirit of Day of the Tentacle, Monkey Island, Sam & Max. > > Do you know of any point-and-click adventure games made with Revolution? > General multimedia tools don't take care of the low-level game management > and there are few or no adventure games templates. Revolution has potential, > but I would really like a template. > > Would anybody be open to making a Revolution point-and-click adventure game > to guide others?
My 8th grade students make adventure games in Rev every quarter. I don't actually know that much about gaming, so I'm not sure what a template would provide for you that you couldn't program yourself. To get them started I show them Spelunx. Yes, I know it's really old and lame and much better adventure games exist, but (1) it was made with HyperCard, which impresses the kids, as they know it's a precurser to Rev, and (2) we own it. That gets the the students thinking about the kinds of things they can do themselves, and off they go! We don't have a copy of Myst, or I'd show 'em that too. Or maybe I wouldn't -- it might intimidate some of the students; Spelunx seems much more do-able. I also had one girl who, although 13 years old, knew about the original text-based adventure game, and re-created it in Rev. It was really well done! (She admitted that doing a text-based game was underutilizing Rev's features, but she wanted to do it anyway.) So, what is a game template, and might one help my students? - marty -- Marty Billingsley The University of Chicago Laboratory Schools _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution