Charles,

I am a firm believer in "Rules are meant to be broken" and KISS (Keep it simple stupid). I am also a Rebel at heart so I take the suggestions from people about good form and then 'see' what it might look like in real life. If my alternative solution works and is good enough than I go for it. Also, I believe the audience is your judge and depending on who the tutorial is for should dictate the actions you take.

I will say there are very good reasons for some standards and guidelines. And simple for a user is not always simple for the programmer in fact it sometimes takes complicated solutions to make something appear simple for the user.

Lastly, I feel it is our duty as programmers(even hobbiest) to make any app or tutorial follow good form and suggest others to think the same way.

I would love to see your stack when finished.

GL

Tom

On Jul 5, 2005, at 7:46 AM, Charles Hartman wrote:

Yes, but couldn't it be argued that in this sense a tutorial app -- in effect, just a slicker & thinner alternative to a textbook -- has requirements-on-the-user's-attention different from a normal, "productive" app? Even *opposite* requirements? Slow 'em down! Block that skimming! OK, I know it isn't as simple (or as complicated?) as that . . . I just keep remembering Einstein, Things should be as simple as possible, and no simpler. But I didn't mean to start a UI or HIG thread.

Charles Hartman


On Jul 5, 2005, at 7:31 AM, Thomas McGrath III wrote:

2 cents:

I agree. It is not good moving buttons in fields or groups. It makes it too hard for users to develop a motor plan for those buttons. A motor plan is what happens during touch typing or even during walking where our muscles develop a plan to those activities without having to think about it.

In fact having to think about it is what slows us down. Try to think about the muscles in your legs moving while walking down the stairs - careful because you might actually fall down. Using motor plans is the 'only' way to become truly proficient at using professional software. This is true for menus as well - constantly moving menus around make a user stop and then have to search for the menu and item visually.

There have been hundreds of papers and years of research done on this. It is part of what I do for a living.

I think that games might be the exception to this where movement is a part of the fun of the game.

Tom

On Jul 4, 2005, at 5:18 PM, Dan Shafer wrote:


Just my two cents -- and it's a holiday here so my brain may be otherwise engaged -- I think putting buttons into scrolling fields is a terrible UI idea. By definition, it puts certain functionality out of the reach of the user until and unless s/he scrolls the field. Lotus NOtes allowed this and every time I saw an app designed to take advantage of it, users got confused.

I suspect I feel the same way about buttons in scrolling GROUPS. Interactive functionality needs to be where users can...well...interact with it, no?

Dan (who fears he's probably started another one of those "up your opinion" threads that are so much fun)


On Jul 4, 2005, at 8:14 AM, Charles Hartman wrote:



On Jul 1, 2005, at 1:04 PM, Mathewson wrote:



I have just downloaded the SuperCard 4.5 demo and found
they have a new feature:

allowObjects

this lets the user embed object (images and so on) inside
FIELDS:

WOW - I would love scrolling text fields with pictures!




-- and buttons! (At the moment I'm doing this is a non-scrolling field inside a scrolling group, but aside from being tedious that has other disadvantages, such as the scroll-wheel not working right.)

Charles Hartman


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Thomas J McGrath III
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