Scott Rossi a *crit :
> Actually, there is a difference: not how things *should* look but how things > *can* look. Again, the premise is that users are more comfortable modifying > existing designs/layouts/templates, rather than starting from scratch. The > template designers are giving users a starting point, which they can either > choose to use as is, or modify to their liking. > IMHO this is the kind of approach that works perfectly on paper, but not so well in real life... Let's take the example of electronic music devices (synths, rhythm-boxes, etc). Since the mid 80's most of them come with numerous presets, but also with editors... I've been in touch with many musicians between the early 80's to the late 90's and I must say that very few of them took the time to learn how to program / edit / modify... Most of them seemed to be satisfied with presets, and used to sell the device and buy another (brand new) one once they got tired of the presets. It is true that UIs of this kind of gear were rather crappy (tiny LCDs), but anyway the vast creative possibility of some synths were really worth the effort of reading the manual and try to go beyond the presets (for example additive synthesis with the K5000). I afraid that providing too many templates might lead to lazyness for users, and in the end every document / layout / etc might look the same, just like every piece of electronic music sounds the same these days... JB _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution