Thanks Richard,

I will read the Myst proposal [see underneath link] to get a feel as to how to make my game developers enthusiastic about my ideas!

http://tinselman.typepad.com/tinselman/2005/06/myst_game_desig.html

Thanks a lot for pointing me to this site!

Willem

Op 5 Mar 2006, om 20:43 heeft Richard Gaskin het volgende geschreven:

Malte Brill wrote:
Setting up an adventure game like the one you are after in Rev requires some thinking beforehand, that doesn´t deal too much with the development environment, or the scripting language, but mostly with artwork and game logic.

Some of the goodies here may be of interest:

<http://tinselman.typepad.com/tinselman/2006/02/discarded.html>

--
 Richard Gaskin
 Fourth World Media Corporation
 ___________________________________________________________
 [EMAIL PROTECTED]       http://www.FourthWorld.com
_______________________________________________
use-revolution mailing list
use-revolution@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution


_______________________________________________
use-revolution mailing list
use-revolution@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to