Thanks Richard,
I will read the Myst proposal [see underneath link] to get a feel as
to how to make my game developers enthusiastic about my ideas!
http://tinselman.typepad.com/tinselman/2005/06/myst_game_desig.html
Thanks a lot for pointing me to this site!
Willem
Op 5 Mar 2006, om 20:43 heeft Richard Gaskin het volgende geschreven:
Malte Brill wrote:
Setting up an adventure game like the one you are after in Rev
requires some thinking beforehand, that doesn´t deal too much with
the development environment, or the scripting language, but mostly
with artwork and game logic.
Some of the goodies here may be of interest:
<http://tinselman.typepad.com/tinselman/2006/02/discarded.html>
--
Richard Gaskin
Fourth World Media Corporation
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