OK Judy,

Here we go...  are you ready?

The game is called 'Appearance' and its goal is to find clothes that make you, as a player, the most appealing/fashionable/ handsome/you name it. So YOU are the player, you tell the game what are the colors of your eyes, hair and skin. Taken these pieces of information together the game will do a color analysis and find colors that would suit you best. For example, I have brown hair and a light skin + blue eyes. Color analysis says I shouldn't wear orange, because that will make me look pale...

Get the idea?

So in the game YOU are helped by a 'tailor' who will help you select the right (color of) clothes.

But to answer your question the very first window of the game will show 2 doors; one for girls to enter the other one for boys to enter. Each door leads to a (girl/boy) room, accompanied by (girl/boy) things like music, posters and a wardrobe. Also a mirror in which YOU can build up the 'figure' that matches YOU figure, such as tall, short, wide hips, long arms etc. All these facts are taken into account as to determine the clothes that would make YOU look the most handsome. A tall woman for example shouldn't wear long dresses of which the top is equal in color and texture as the robe; because it will over exaggerate her length.

Each object in the room discloses aspects of 'clothing guidelines', and after having gone through all of them, YOU are walking the catwalk and be assessed by a jury (a funny one of course). They (that is, the game) will give points, the more handsome, the more points. Finally, YOU can make a print out of all the clothing advice that addresses YOU and use it when going out to shop for YOUR clothes. That is the benefit to the player, ultimately, besides having lots of fun.

Quite a long story... see enclosed pictures [AWAITING APPROVAL BY MODERATOR] to give you a clue as to what it might look like...

Thank Judy, for thinking along the lines with me!

Willem


Op 5 Mar 2006, om 18:13 heeft Judy Perry het volgende geschreven:

Willem,

Can you explain a sample one or two scene scenario, complete with options (what they user can do, what you would like to happen as a result, etc.)?

I'll try to throw together a little Rev stack for you based upon that (if
I can!) and we can dialogue further!

Judy

On Sun, 5 Mar 2006, Willem van Heemstra wrote:

Thanks Judy,

But I cannot seem to find HOW they have used Revolution.
As in, what steps to take to build scenes and actions, you see..

That's the kind of information I am looking for.

Still, very much appreciated!

Cheers,

Willem



Op 5 Mar 2006, om 17:58 heeft Judy Perry het volgende geschreven:

Willem,

Do you mean Myst-like games?  If so, you're in the right place!
Recently,
a Myst-esque game was made in Rev called "Alida":

http://www.alidagame.com/aboutAlida.html

And Myst, of course, was done in Hypercard (with some xtra xcmd help).

Judy

On Sun, 5 Mar 2006, Willem van Heemstra wrote:


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