> Interesting... I wonder again what sort of 3D engine they use > to create games like Alida? Link to this game appears on > runrev homepage so I naturally expect it is created with Rev > studio. They also advertize DejavuWorld, Vue 5 Easel. But how > do all this 3D stuff relates with Revolution Studio - how and > where can I put all those 3D scenes and models ? > Any tutorial, please ?..
Alida is a "Myst" style game - the graphics are all pre-rendered in a 3D package (it their case, Strata Studio Pro) with some quicktime video elements blended in as seemlessly as possible - along with music/sound effects. DejavuWorld uses Revolution to create Alida. Although real time 3D gets the lion share of attention in games nowadays, there is still a very strong market for adventure games. Creating this kind of game means you have to learn a bit about new types of media, but the tools available now arent all that hard to master. The Vue 5 Easel tutorial shows how you might set up your scenes in a product like Vue for rendering in this sort of game. I have excellent relations with the senior management of e-on software and they happily supplied that tutorial. I like Vue quite a bit and use it regularly myself. Im sure Chipp also has a word or two to say about Vue :-) Debrill's AE adds a lot of additional value, not just for the wireframe objects Malte is talking about, but also for object/collision and other functions - these layer well on top of what you can achieve with Adventure Creator. Best regards, Lynn Fredricks Worldwide Business Operations Runtime Revolution, Ltd _______________________________________________ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution