Hello Mark
The process can be automated but it would take too much effort. Let
me enumerate the steps I took to simplify it...
1- Register and download the "File Format Specification" form Adobe
(when I did, I agreed not to share it, sorry)
2- Take a look at the document to understand the "Tags" conformation.
3- Use Flash app to generate a simple animation that has the same
look (background and characters) as your Rev Stack
4- Experiment, experiment and experiment exporting the .SWF movie
from Director and looking at the byte level file (I used HexEdit for
this).
5- Code your Stack to generate the sequence of positions of all your
animated characters
6- Transform those positions to the right byte level format that
flash understands, and paste them into the file exported from Flash app.
If you want to see the functionality in action, you can download our
game MacPool and press Ctrl-S (Save) when playing a 9-Ball game.
This is a sample animation exported from the game... http://
www.bakno.com/MacPool/animation.html
Regards,
Andres Martinez
www.baKno.com
On Oct 18, 2007, at 4:51 AM, Mark Schonewille wrote:
Hi Andres,
Please share. It would be especially interesting if we could
automate the process.
Best regards,
Mark Schonewille
--
Economy-x-Talk Consulting and Software Engineering
http://economy-x-talk.com
http://www.salery.biz
Quickly extract data from your HyperCard stacks with DIFfersifier.
http://differsifier.economy-x-talk.com
Op 18-okt-2007, om 5:46 heeft Andres Martinez het volgende geschreven:
Hello
I made the question about how to generate Flash animations with
Revolution a few days ago, and that email opened a Pandora's box.
I don't want to touch that subject again.
This email is to tell you that I was able to do it : ).
Unfortunately is not a technology but a technique and there are a
lot of limitations on the elements that you can export, so if any
of you is ever interested I can share the things that I've learned
the hard way.
Regards,
Andres
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