Title: A couple of nuances
The following are a couple of nuances I've observed.  Not sure if they are bugs or if they are the way things are intended to be, hence, am posting in the more general USE list rather than the IMPROVE list:

1)  I have imported  multiple photo images into one card then resized them on the card (by resetting the size of the image in its properties box.  Then I saved the stack, closed it anr removed it from memory.  Much to my dismay, when I reopened the stack, all the imagese were on the card but in their original (grotesqely large) size.  Locking the object's location fixed the problem--apparently locking the object's location also locks its size and this survives a save, close/remove from memory and then reopen.

2)  Then I had a couple of problems which appear to be related to how deeply nested a Rev stack is (both of  these observations were on the Mac): 

a)  Had trouble with cryptic error messages (got errors that opened the script error window for Revolution's source script) when I had the source file (i.e. a non-standalone stack) very deeply nested.  Went away if I brought it one or two folders closer to root.

b)  Likewise, when I have my distribution executable files deeply nested,  sounds do not play but when I put them at or near desktop there is no problem.

I suspect both a) and b)  are reflections of the same problem I was having with gettting backup file errors when trying to save stacks--when I spoke with Kevin he suggested that perhaps I was at the limit of permissible filename length for the OS (in this case Mac OS) so that when Rev tried to save the backup file with the tilde on it, the filename exceeded the length allowed in the OS.

Has anyone else made similar observations?  What is the limit for filename length?  I certainly can continue to make more folders on my Mac and stuff more files into these folders, so it doesn't SEEM to be an absolute limit in the OS. But it certainly DOES seem to be an issue which appears only when files are deeply nested.

Thanks.

Marian




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