>  >>>>>>> 2)  Then I had a couple of problems which appear to be
>>related to how deeply nested a Rev stack is (both of  these
>>observations were on the Mac):


>  >>>>>>How long was the pathname to the stack in these cases? (I'm 
>not sure what
>the max size of a Mac pathname is offhand, but it seems plausible that this
>stack might have been near the limit....)


Not sure but it was multiple (4-5) folders deep and I tend to use 
long folder and filenames.  Can maybe try to reconstruct it and get 
back to you if you think that would help others.

Marian





>At 6:55 PM -0700 8/20/2001, Marian Petrides, M.D. wrote:
>>  1)  I have imported  multiple photo images into one card
>>then resized them on the card (by resetting the size of the
>>image in its properties box.  Then I saved the stack, closed it
>>anr removed it from memory.  Much to my dismay, when I
>>reopened the stack, all the imagese were on the card but in
>>their original (grotesqely large) size.  Locking the object's
>>location fixed the problem--apparently locking the object's
>>location also locks its size and this survives a save, close/remove
>>from memory and then reopen.
>
>You pretty much figured this out - images (and players) revert to the size
>of their contents when the card they're on opens. (This is also covered in
>the Troubleshooting section under "Why did an object change size?")
>
>
>  > 2)  Then I had a couple of problems which appear to be
>>related to how deeply nested a Rev stack is (both of  these
>>observations were on the Mac):
>
>How long was the pathname to the stack in these cases? (I'm not sure what
>the max size of a Mac pathname is offhand, but it seems plausible that this
>stack might have been near the limit....)
>
>--
>Jeanne A. E. DeVoto ~ [EMAIL PROTECTED]
>http://www.runrev.com/
>Runtime Revolution Limited - Power to the Developer!

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