>  > The only "bug" I remember specifically from 1.1, which may not be a
>>  bug, is that the Standard button which was opaque in 1.0, is
>>  transparent in 1.1, even if you've checked the opaque box.  I had to
>>  change the buttons from Standard to Rectangle.  I'm not sure this is
>>  a bad thing, as many of the Inks only work on Macs, and maybe this
>>  gives another Ink-like option.
>>
>>  I know I encountered other anomolies, but I do not recall the specifics.
>>
>>  Oh... the keydown function only working if the pointer tool is
>>  chosen, and some object is chosen so that you can see its handles...
>>  that surely must be a bug!  Keydown does not work for me at all in
>>  browse mode, if I use it to trap for keystrokes.
>
>Not getting either of these here - do you have a recipe?
>
>Thanks,
>
>Kevin

Well the first case, I had three buttons in a stack created in Rev 
1.0.  They were "standard" buttons, with a grey backgroundColor, and 
I had "opaque" turned on.

The buttons were a plain Jane grey.

Then I opened the stack in Rev 1.1, and the buttons were transparent. 
I could see the underlying graphic image.  I changed the style from 
"standard" to "rectangle", and they appeared as they had in Rev 1.0. 
The plain Jane grey.

As for the keydown...

In the card script I have the following:

on keyDown theKey
   global whichWay
   if theKey is a number then
     put theKey into whichWay
     send moveMe to btn id 2638
   else pass keyDown
end keyDown

This script works perfectly, but not in browse mode.  In browse mode, 
with the Hand Grabber tool chosen, the keydown handler never even 
gets called.  It isn't that it doesn't work, it's that something 
prevents it from being called in the first place.  There are no other 
keydown handlers in the stack (or any other stacks).

If I choose the pointer tool, it still does not work.  Not until I 
choose an object so that the handles show.
-- 
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