Hi Neil : Please forgive my 'top-post' to your elaborate mail . I do hope that Realsoft inc takes the time to ponder your sit- uation , considering how positive a result you are having with your Renderings-To-Print success story .
Myself , and my latest crusade concerning the RS community, I think you may have misunderstood . Let me try to make myself a bit more clear ... Ok : 1) You (for instance) do print work . 2) Could you not elaborate on taking RS renderings to Print ? That is to say , could you not write a short tutorial on what steps are required to help someone (almost everyone here) get their rendered works out to print ? You know what I mean ... what DPI , what rendered size cor- responds to which DPI for which printing process . What about RGB to CMYK ? What has been your experience ? This is the kind of stuff that is so important but is very simply non-non-non-existent in this community !!! That's what I'm putting to you ? Could you not enlighten us to what kinds of things we should look out for when finally deciding to take our work from bits & bytes ... to Print ?(!!) I think you have a lot to share in this area , Hmmm , unlike Rob I don't seem to have the skills to inspire RS users to share their particular , current , level of expertise . Cheers Anyway !! studio www.niagara.com/~studio www.studiodynamics.net > Hi Garry, > > What I don't see is a DVD set on getting to grips with RealSoft. I do not > learn well from print, from manuals, from tut's. However, if I see someone > do the trick it usually sticks. Maybe other peoples workflows would work > against someone who could and maybe should head into RS with no safety net I > don't know, but an actual voice over ... this button then I hit that thing > from there and tweak the dooberry so that the how's your father flicks into > focus, etc .... something like that. > > However, even here I'm doubtful. Not even sure I would have looked at such a > thing if one had come packaged with 4.5 when it landed on my desk. > Definitely certain there are many who must and should re-invent wheels at > every turn. As the saying goes, it might not need re-inventing but the dude > sure knows more about wheels. > > I can not submit tutorials in RS, or any other app I use because I am > totally self-taught. My workflows would not stand the light of day. 30 > seconds on the stage and they'd laugh me right back off into the wings and > out the door ... as in ... "Look, this dude has a thirty step work around > for the thing that the button second from the left does in one hit? Send him > to Jupiter next train!" ..... > > Outside of RS and the apps I use, my expertise is again nowhere near as > comprehensive or accurate or useful as even the most basic, but structured, > institutional course. More or less works for me but that's as far as it > goes, in fact it would more likely be destructive rather than instructive. > > The problem with individualist artists is that the result is the only > criteria. Not how it's achieved. And you can't write a tutorial that smacks > a student around the walls a couple of times so they forget all the systems > and make a grab for something from right out past the Oort Cloud. > > RS is freedom for me but it's not going to be everyone's cup of tea. For me > maybe the 30 years drawing and scribbling is part of the story, Maybe RS > might seem to lack some kind of sounding board for some younger workers. > > In thirty years I have learnt and forgotten more than a handful of > technologies in this trade, maybe one bit of some ridiculous cut-and-paste > pipeline will show as useful one afternoon when I'm scratching at a data set > but no way would I inflict anyone with the whole trip. Like what we had to > do to get tone line with neg film, pos film, mylar sheet or two depending on > how thick you want the line, then guess an exposure that takes into account > all the extra film layers and press the button ... maybe redo the pos film > to slightly one way or the other ... crazy. > > Maybe my advice ... maybe as a local artist here once reckonned as the way > to go: "keep drawing, no matter what". > > And with the time honoured words: "Dont talk Painter, paint!", I'll get off > the pot, except to note that all the old quotes need to be upgraded to RS > ... "Dont talk, render dude, render!" ... > > All the very best for the New Year to you too Garry. > > Neil Cooke > > ----- Original Message ----- > From: "studio" <[EMAIL PROTECTED]> > To: <user-list@light.realsoft3d.com> > Sent: Monday, January 02, 2006 8:40 PM > Subject: Re: Happy new year grom Germany and good luck for RS Version 6 :-)) > and more "beginner" tutorials ;-) > > > > Hi Neil : > > > > ... and all the best in 2006 to you and yours ! > > > > OK , let me ask you this ... is there not a single thing > > about what you do that could go into an online tutorial ? > > > > Let's face it , not that many of us know a dime about > > 'rendering for print' , right ? Do you know anything on > > this topic (Yes is the obvious answer) ? > > > > OK , so share it !!! > > > > Give it up people !!! No mercy , no bull , just give up > > to the community what skills or knowledge you have worth > > sharing . > > > > Seriously , there may be several people out there that > > could very much use the knowledge to get started on their > > own Realsoft rendering projects . > > > > studio > > www.niagara.com/~studio > > www.studiodynamics.net > > > > > >> A personal view. > >> > >> My wish list for RS is that I want to know everything that Vesa knows and > >> I > >> want to know it now. From high level programming through to each and > >> every > >> run-time object and their parameter sets. That's all. > >> > >> I believe RS can do everything and more that I would ever want but given > >> my > >> massive lack of knowledge on the subject, I'm not really sure how I could > >> know that. > >> > >> Regardless, me and my half a percent depth of understanding, have just > >> destroyed two weeks very happily. Render number twelve on the latest > >> drawing. A massive object count and I just added another light source ... > >> but at least this light doesnt need to cast shadows. These are just > >> proofing > >> renders and have been discarded. They have been taking about ten hours > >> each > >> at about 100 megs or so and the end result if I ever decide I'm satisfied > >> with the thing will have no commercial value. > >> > >> Do I have a life outside megabyte-land? Nope and it doesnt worry me in > >> the > >> slightest. A natural born graphics addict ... and my shed here is showing > >> every sign of falling down around me ... maybe it already has. A client > >> told > >> me I had to mow my lawns ... however the time spent sorting a particular > >> bump map image I needed had greater priority :] > >> > >> Actually yes, there a couple of other interests ... food now and then is > >> one > >> ... and sometimes I sleep. > >> > >> Whatever RS decides is useful in V6 is Ok by me, they havent made any bad > >> calls as far as I am concerned. I'm even getting used to the new icons. > >> > >> All the best to List and all for the New Year, > >> > >> Neil Cooke > >> > >> > >> ----- Original Message ----- > >> From: "Mark Heuymans" <[EMAIL PROTECTED]> > >> To: <user-list@light.realsoft3d.com> > >> Sent: Monday, January 02, 2006 5:36 AM > >> Subject: Re: Happy new year grom Germany and good luck for RS Version 6 > >> :-)) > >> and more "beginner" tutorials ;-) > >> > >> > >> > > >> >> > >> >> For me , as far as V6 is concerned , I just wish I could begin to > >> >>tap the potential of V4.5 !!! We're constantly bombarded by people > >> >>who love to mention that latest and greatest 3D program , but most > >> >>do not realize that RS is capable of so much much more than we see > >> >>here or in forums or IRC etc etc . > >> > > >> > > >> > Yes, you hit the nail on its head imho: if I had a choice between > >> > A) V6 with tons of new features but incomplete docs, or > >> > B) the current V5 but with more complete and better structured docs & > >> > tuts > >> > I'd go for B in a second! > >> > > >> > RS keep concentrating on programming and keep ignoring accessibility... > >> > but somebody has to do it! OK, I volunteer for a few tuts on landscapes > >> > and VSL. > >> > > >> > > >> > Sorry to be inactive lately; I'm still alive but needed a few weeks > >> > without 3d ;) > >> > > >> > Here's to 2006, cheers to all Realers and Realsoft! > >> > > >> > -Mark Heuymans > >> > > >> > > >> > >> > >> > >> -- > >> No virus found in this incoming message. > >> Checked by AVG Free Edition. > >> Version: 7.1.371 / Virus Database: 267.14.9/183 - Release Date: > >> 12/29/2005 > >> > >> > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.14.9/183 - Release Date: 12/29/2005 > >