Hi Neil :

   Please forgive my 'top-post' to your elaborate mail . I
do hope that Realsoft inc takes the time to ponder your sit-
uation , considering how positive a result you are having 
with your Renderings-To-Print success story .

   Myself , and my latest crusade concerning the RS community,
I think you may have misunderstood .

   Let me try to make myself a bit more clear ...

 Ok :

1) You (for instance) do print work .
2) Could you not elaborate on taking RS renderings to Print ?

   That is to say , could you not write a short tutorial on
what steps are required to help someone (almost everyone here)
get their rendered works out to print ?

   You know what I mean ... what DPI , what rendered size cor-
responds to which DPI for which printing process .

  What about RGB to CMYK ? What has been your experience ?

  This is the kind of stuff that is so important but is very
simply non-non-non-existent in this community !!!

   That's what I'm putting to you ? Could you not enlighten
us to what kinds of things we should look out for when finally
deciding to take our work from bits & bytes ... to Print ?(!!)

  I think you have a lot to share in this area , Hmmm , unlike
Rob I don't seem to have the skills to inspire RS users to share
their particular , current , level of expertise .

Cheers Anyway !!

studio
www.niagara.com/~studio
www.studiodynamics.net



> Hi Garry,
> 
> What I don't see is a DVD set on getting to grips with RealSoft. I do not 
> learn well from print, from manuals, from tut's. However, if I see someone 
> do the trick it usually sticks. Maybe other peoples workflows would work 
> against someone who could and maybe should head into RS with no safety net I 
> don't know, but an actual voice over ... this button then I hit that thing 
> from there and tweak the dooberry so that the how's your father flicks into 
> focus, etc .... something like that.
> 
> However, even here I'm doubtful. Not even sure I would have looked at such a 
> thing if one had come packaged with 4.5 when it landed on my desk. 
> Definitely certain there are many who must and should re-invent wheels at 
> every turn. As the saying goes, it might not need re-inventing but the dude 
> sure knows more about wheels.
> 
> I can not submit tutorials in RS, or any other app I use because I am 
> totally self-taught. My workflows would not stand the light of day. 30 
> seconds on the stage and they'd laugh me right back off into the wings and 
> out the door ... as in ... "Look, this dude has a thirty step work around 
> for the thing that the button second from the left does in one hit? Send him 
> to Jupiter next train!" .....
> 
> Outside of RS and the apps I use, my expertise is again nowhere near as 
> comprehensive or accurate or useful as even the most basic, but structured, 
> institutional course. More or less works for me but that's as far as it 
> goes, in fact it would more likely be destructive rather than instructive.
> 
> The problem with individualist artists is that the result is the only 
> criteria. Not how it's achieved. And you can't write a tutorial that smacks 
> a student around the walls a couple of times so they forget all the systems 
> and make a grab for something from right out past the Oort Cloud.
> 
> RS is freedom for me but it's not going to be everyone's cup of tea. For me 
> maybe the 30 years drawing and scribbling is part of the story, Maybe RS 
> might seem to lack some kind of sounding board for some younger workers.
> 
> In thirty years I have learnt and forgotten more than a handful of 
> technologies in this trade, maybe one bit of some ridiculous cut-and-paste 
> pipeline will show as useful one afternoon when I'm scratching at a data set 
> but no way would I inflict anyone with the whole trip. Like what we had to 
> do to get tone line with neg film, pos film, mylar sheet or two depending on 
> how thick you want the line, then guess an exposure that takes into account 
> all the extra film layers and press the button ... maybe redo the pos film 
> to slightly one way or the other ... crazy.
> 
> Maybe my advice  ... maybe as a local artist here once reckonned as the way 
> to go: "keep drawing, no matter what".
> 
> And with the time honoured words: "Dont talk Painter, paint!", I'll get off 
> the pot, except to note that all the old quotes need to be upgraded to RS 
> ... "Dont talk, render dude, render!" ...
> 
> All the very best for the New Year to you too Garry.
> 
> Neil Cooke
> 
> ----- Original Message ----- 
> From: "studio" <[EMAIL PROTECTED]>
> To: <user-list@light.realsoft3d.com>
> Sent: Monday, January 02, 2006 8:40 PM
> Subject: Re: Happy new year grom Germany and good luck for RS Version 6 :-)) 
> and more "beginner" tutorials ;-)
> 
> 
> > Hi Neil :
> >
> > ... and all the best in 2006 to you and yours !
> >
> >  OK , let me ask you this ... is there not a single thing
> > about what you do that could go into an online tutorial ?
> >
> >   Let's face it , not that many of us know a dime about
> > 'rendering for print' , right ? Do you know anything on
> > this topic (Yes is the obvious answer) ?
> >
> >   OK , so share it !!!
> >
> >   Give it up people !!! No mercy , no bull , just give up
> > to the community what skills or knowledge you have worth
> > sharing .
> >
> >  Seriously , there may be several people out there that
> > could very much use the knowledge to get started on their
> > own Realsoft rendering projects .
> >
> > studio
> > www.niagara.com/~studio
> > www.studiodynamics.net
> >
> >
> >> A personal view.
> >>
> >> My wish list for RS is that I want to know everything that Vesa knows and 
> >> I
> >> want to know it now. From high level programming through to each and 
> >> every
> >> run-time object and their parameter sets. That's all.
> >>
> >> I believe RS can do everything and more that I would ever want but given 
> >> my
> >> massive lack of knowledge on the subject, I'm not really sure how I could
> >> know that.
> >>
> >> Regardless, me and my half a percent depth of understanding, have just
> >> destroyed two weeks very happily. Render number twelve on the latest
> >> drawing. A massive object count and I just added another light source ...
> >> but at least this light doesnt need to cast shadows. These are just 
> >> proofing
> >> renders and have been discarded. They have been taking about ten hours 
> >> each
> >> at about 100 megs or so and the end result if I ever decide I'm satisfied
> >> with the thing will have no commercial value.
> >>
> >> Do I have a life outside megabyte-land? Nope and it doesnt worry me in 
> >> the
> >> slightest. A natural born graphics addict ... and my shed here is showing
> >> every sign of falling down around me ... maybe it already has. A client 
> >> told
> >> me I had to mow my lawns ... however the time spent sorting a particular
> >> bump map image I needed had greater priority :]
> >>
> >> Actually yes, there a couple of other interests ... food now and then is 
> >> one
> >> ... and sometimes I sleep.
> >>
> >> Whatever RS decides is useful in V6 is Ok by me, they havent made any bad
> >> calls as far as I am concerned. I'm even getting used to the new icons.
> >>
> >> All the best to List and all for the New Year,
> >>
> >> Neil Cooke
> >>
> >>
> >> ----- Original Message ----- 
> >> From: "Mark Heuymans" <[EMAIL PROTECTED]>
> >> To: <user-list@light.realsoft3d.com>
> >> Sent: Monday, January 02, 2006 5:36 AM
> >> Subject: Re: Happy new year grom Germany and good luck for RS Version 6 
> >> :-))
> >> and more "beginner" tutorials ;-)
> >>
> >>
> >> >
> >> >>
> >> >>   For me , as far as V6 is concerned , I just wish I could begin to
> >> >>tap the potential of V4.5 !!! We're constantly bombarded by people
> >> >>who love to mention that latest and greatest 3D program , but most
> >> >>do not realize that RS is capable of so much much more than we see
> >> >>here or in forums or IRC etc etc .
> >> >
> >> >
> >> > Yes, you hit the nail on its head imho: if I had a choice between
> >> > A) V6 with tons of new features but incomplete docs, or
> >> > B) the current V5 but with more complete and better structured docs & 
> >> > tuts
> >> > I'd go for B in a second!
> >> >
> >> > RS keep concentrating on programming and keep ignoring accessibility...
> >> > but somebody has to do it! OK, I volunteer for a few tuts on landscapes
> >> > and VSL.
> >> >
> >> >
> >> > Sorry to be inactive lately; I'm still alive but needed a few weeks
> >> > without 3d ;)
> >> >
> >> > Here's to 2006, cheers to all Realers and Realsoft!
> >> >
> >> > -Mark Heuymans
> >> >
> >> >
> >>
> >>
> >>
> >> -- 
> >> No virus found in this incoming message.
> >> Checked by AVG Free Edition.
> >> Version: 7.1.371 / Virus Database: 267.14.9/183 - Release Date: 
> >> 12/29/2005
> >>
> >> 
> 
> 
> 
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.371 / Virus Database: 267.14.9/183 - Release Date: 12/29/2005
> 
>

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