Aidan O Driscoll wrote:
Hi Guys,
After my big long rant mail - heres another one - this time not a
rant, but maybe very positive stuff.
As I said previously I THINK the core important elements of any 3D app
is solid MODELLING, TEXTURING and ANIMATION tools / features. One of
these things - TEXTURING - I think is most important - it gives life
to the mesh. To this end I went hunting for decent UV UNWrap apps. I
found the following called ULTIMATE UNWRAP 3D:
I have ultimate unwrap and it's a fabulous and fast program. But since
RS 5 I prefer to use overlapping UV sets within RS and avoid all the
exporting/importing business.
George
- Re: UV Mapping and texturing - could this be a solution a... George Jenner
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