An SDS object has no width, height or depth simply because an SDS object can have just about any shape. The fact that you start with a cube, and yes the name cube isn't even accurate, is just that - this is the initial shape of the object, before any maniplulation. To make an SDS cube an exact size, you could either manually edit the points numerically, one by one, in the properties window or you could first create an analytical "cube" of the desired dimensions and either convert that using "ToSDS" or just snap select the points when creating your SDS.
Regards, Fredrik Bergholtz On 05/02/06, studio <[EMAIL PROTECTED]> wrote: > Just some mussing : > > Finally got around to trying Zaug's awesome greeble Java > Plugin . However , Zaug recommends a 10 x 10 meters long > and wide (why is the RS SDS Cube a rectangle?) rectangle , > but I get way too much camera perspective distortion when > working with sizes this big . (I scale it down so no problem) > > Which brings me to another point ... the actual size of > our objects is not in the Object Property Window , anywhere , > is it (I couldn't find it) . I use a View Grid to approximate > how big my created Cube? actually is . Guess I could use the > Numeric Window to approximate as well . > > So anyway , I'm curious what kinds of scales others think is > best when working with RS ? I like using the perspective mode > for composing shots , but scales like 10 Meter X 10 Meter cubes > look bizarrely distorted . I use 10% of that scale size . > > I'm probably doing something wrong . Any thoughts or tips > are appreciated . > > TIA > > studio > www.niagara.com/~studio > www.studiodynamics.net >