I don't use grids at all so I can't help.

----- Original Message -----
From: "studio" <[EMAIL PROTECTED]>
To: <user-list@light.realsoft3d.com>
Sent: Wednesday, February 08, 2006 9:38 PM
Subject: Re: How 'big' is your viewport window


> Hi Neil and thanks for your reply :
>
>    However , what I'm actually very curious about is ,
> "How 'big' is your actual Viewport window , and as of
> yet that has not actually been answered .
>
>    There is only one way to answer this question ;
>
> Go into View Properties and assign a Grid of whatever size
> you think might correspond to an actual typical scene that
> one might be working with , then count the numer of grids
> shown to determine the actual size of your viewport .
>
>   As I've mentioned , I work with a size of 1 meter by
> 3/4 of a meter (using the above method to determine that),
> but others appear to be saying that we should be using a
> window several magnitudes larger .
>
>   Unless we are breaking down in terminology (again) .
>
> Thanks .
>
> studio
> www.niagara.com/~studio
> www.studiodynamics.net
>
>
> > Hi Garry,
> >
> > I ran into severe problems that were solved by re-scaling the root
directory
> > of my project to 0.0001 a while back. From then on I work in magnitudes
> > depending on the degree of accuracy needed ... an clients gadget with
> > tolerances of parts of a millimetre means that I treat the input
dimensions
> > as 1.000 mm for example. However for architectural stuff I treat the
input
> > dimensions as 1.000 metres. This allows easy scaling up should I need to
> > import objects from differently scaled input environments. I don't mess
with
> > the viewport at all until the project starts showing clipping cut-off
then I
> > drop the root directory into the viewport as others have mentioned.
Actually
> > I have no idea what most of the view buttons on the right hand toolbar
are
> > for.
> >
> > Neil Cooke
> >
> > ----- Original Message -----
> > From: "studio" <[EMAIL PROTECTED]>
> > To: <user-list@light.realsoft3d.com>
> > Sent: Wednesday, February 08, 2006 8:14 PM
> > Subject: Re: How 'big' is your viewport window
> >
> >
> > > Hi Chris & Bernie :
> > >
> > >  Thanks for the reply . So you are saying that you would
> > > probably not have much use for the "Native State" control.
> > > http://www.studiodynamics.net/saved/native_view.jpg
> > >
> > >   When you click on this control button you are presented
> > > with a 1 meter by .75 Meter (depending on your aspect rat-
> > > io) and that is where I start to model everything from
> > > buildings to microbes .
> > >
> > >   You are suggesting to not do this but to have a viewport
> > > window that actually covers a distance from edge to edge of
> > > whatever the realworld model is ... 100 feet or 100 meters
> > > or 500 hundered meters , even up to 2 Kilometers wide ?
> > >
> > > This blows my mind .
> > >
> > > Could you please upload a simple project file for me to
> > > try ? No intricate model is needed , just a simple cube
> > > that is a couple hundred meters wide will be fine .
> > >
> > >   I must be doing something very wrong here .
> > >
> > > studio
> > > www.niagara.com/~studio
> > > www.studiodynamics.net
> > >
> > >
> > > > Scale should generally be set to real world units. As RS has not
locked
> > > > down what a "Unit" should be - some people use this as feet, some
cm,
> > > > but as a general rule one should set it to metres. ie 1 unit = 1m.
> > > >
> > > > If importing scenes, scale the scene accordingly. As RS effectively
uses
> > > > 1 unit = 1 metre. (Displacements / Nurb wire widths etc.)
> > > >
> > > > Its just a matter of acclimatising yourself with the decimal
points - I
> > > > set to 3 decimals as this then goes down to mm. eg:
> > > >
> > > > 1m = 1.0
> > > > 100mm = 0.1
> > > > 10mm = 0.01
> > > > 1mm = 0.001
> > > >
> > > > Occasionally you may get clipping plane problems on enourmous sites
> > > > (I've only had a few that were several km wide).
> > > >
> > > > If your object is clipped in ortho views - simply drag and drop the
> > > > object into the view window to set clipping planes accordingly.
> > > >
> > > > Regards
> > > >
> > > > Bernie
> > > >
> > > > > I use full size in architectural work. This is so I can
consistently
> > > > > import work in from cad programs. If it is a humongous site, I
will
> > use
> > > > > units=feet rather than inches to reduce precision error.
> > > > > To go from ortho to perspective, I just select a big object and
zoom
> > to
> > > > > object.
> > > > > As Vesa has mentioned, it is important to set your
viewport/clipping/
> > > > > near and far to a range that is not much bigger than it needs to
be.
> > > > >
> > > > > Chris Mungenast
> > > > >
> > > > >
> > > >
> > > >
> > > >
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> >
> >
> >
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