Hi Boris and Garry,
I won't profess to be an expert in the mystical ways of the non-linear
transform options, but the limitation i see it that you are limited to
regular geometric shapes (rectangular or eliptic shapes along an axis).
Thanks, again, Robert, for the great tutorial on this on your website.
What I would love to 'borrow' from max and other programs is the concept
of 'soft selection'. In this persistant mode, you can define (and
modify) a radius of influence over an arbitrary point selection. When
you then move, scale or rotate the selection, it feathers the influence
smoothly. This is a godsend if you are trying to modify a topographic
mesh for example.
I think this would be a great fit with the paint selection tool, where
maybe the tool can 'paint' grayscale values with an airbrush-type tool
with feathered edge that would only be transformed according to its
selection value.
Garry, were you thinking of Imagine, by any chance?
Boris, you are right that these deformation tools give you more control
than a simple magnet tool, but soft selection would a great next step IMO.
Thots?
chris mungenast
studio wrote:
I think that was discussed a while ago before and as I answered that
there are the move/scale/rotate 2D/3D transformation tools which are
being able of the same no one complained. So ... I think we have them.
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -
Hmmm ... OK , cool , I'll check them out !
thanks
studio
www.niagara.com/~studio
www.studiodynamics.net
Hi Garry,
It was a "Magnetism Tool" that you could just bring close to the
mesh and it would automatically push/pull the mesh within it's
radius of influence . This made modeling an absolute breeze , and
I'm sure it's being used somewhere in some SDS or nurbs modeling
app's somewhere .