> On the other hand, if you are referring
> to the nurnie additions, then just create the desired nurnie object, an
> SDS cube set to polygonal for example, and name it "my_nurnie" (note the
> underscore) and then select  "User" in the  "Nurnie Shape" cycle gadget.
> This will  cause REal GreebleZ! use your object as the nurnie addition.
> As mentioned in Issues and Bugs, the dimensions will not necessarily be
> exact, depending on the initial structure of your custom nurnie object.
> Finally, level obejects can be used as nurnie objects, making it easy to
> place more complex structures.

Yes, that's what I meant, I want to change the geometry of the nurnie objects. 
Thank you, that's really nice!

Andreas
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