Hi Matthias..
Yep I said it myself.. LOOP ..=)
Was one of many of my tests.. and that I guess was one of the most stupid I
have done ..=)
But when wanting something badly enough to work, then I test many
options..and sometimes some really stupid ideas are tested.. =)..
I have found the solution now..=) as you will see in the reply on your last
post with attachments...
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Why would you bind the IK-Objects to the skeleton :-?
Sounds like a loop to me, what you've build there ;-)
Object to IK to Object to IK to Obje........endless
Though one thing yet that I have to come to grips with, is that when I
try
to map or bind the Level that contains the IK Obj, to the Character...(to
get the basic translation of the IK Obj, then all anim stuff for the
character stops working..=)...
I will dig more into this and see why it fails.. =)
Maybe last mapping/binding makes some kind of loop.. hmm..
If it cant be sorted out I ask for more help...=)
maybe I might even try a script that holds the position of the Level
containing the IK Obj, at fixed position related to the Eyes...and then I
can do the fintuning directly on the IK Obj itself..
Matthias