Hi lads,
As I have preached in the past - I am a great fan of inter
operability. No I am not going to rant on about this here. What I
will say is that ZBRUSH - as nice an app as it is - it costs. But did
ye all know about the recent releases of Blender [ v2.43 and 2.44 ]?
These are landmark updates. Blender now includes a Zbrush type Sculpt
tool that I imagine will do what Matthias has done here. In the
recent past I exported a Sculpted mesh via obj from Blender to RS.
Here's the bumph on the Blender Sculpt tools:
http://www.blender.org/development/release-logs/blender-243/sculpt-mode/
As an aside Blender has recently added Sub Surface Scattering tools
also [ SSS ]:
http://www.blender.org/development/release-logs/blender-244/subsurface-scattering/
Last night I was messing with both Sculpt and SSS in Blender, here is
a quick render:
http://www.tidalsound.com/3dstuff/sss4.jpg - a rough sculpted
candle with SSS.
My full understanding of the SSS tool is not their yet, this just a test.
My main point - Blender is FREE and just as is with ZBRUSH can be
used back and forth to/from RS. Its a cheap as in Free alternative
which is ideal as a tool to use ALONG SIDE Realsoft 3D - an example -
model etc in RS, export as obj and sculpt in Blender, export back.
One caveat - Blender does not support Ngons yet, but nor did
Lightwave up until recently. I find the creating models with 4
vertices habit seems to make for more structured, cleaner meshes. My two cents
Cheers
Aidan
At 12:28 30/05/2007, you wrote:
Some tryout:
http://www.the-final.com/alien_z_brush.jpg
Matthias
--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.472 / Virus Database: 269.8.3/824 - Release Date:
29/05/2007 13:01