On Monday 03 December 2007 20:56, Mark Heuymans wrote:
[snip...]

> Sometimes I make a special lightsource from a big hollow sphere to
> get an AO-ish effect: that's slow too but no problems with
> glass/reflections. I don't mind a bit of fine grain in a render.
>
> -Mark H

Yeah - sometimes this is actually the easiest and quickest way to do 
it, especially since the V4/5 special light sources came along.

I've been persevering with a relatively simple picture for ages, 
trying to get a volumetric atmosphere and volumetric clouds to play 
nicely with GI but it isn't happening:(  I'm already half-way there 
with an un-shaded environment hemi-sphere so I think I'll try it as a 
light-source.

LeeE

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