On Monday 03 December 2007 20:56, Mark Heuymans wrote: [snip...] > Sometimes I make a special lightsource from a big hollow sphere to > get an AO-ish effect: that's slow too but no problems with > glass/reflections. I don't mind a bit of fine grain in a render. > > -Mark H
Yeah - sometimes this is actually the easiest and quickest way to do it, especially since the V4/5 special light sources came along. I've been persevering with a relatively simple picture for ages, trying to get a volumetric atmosphere and volumetric clouds to play nicely with GI but it isn't happening:( I'm already half-way there with an un-shaded environment hemi-sphere so I think I'll try it as a light-source. LeeE