Chris Sellars schrieb: > Anyone know of a cheap and cheerful way to effectively reduce the polygon > count on an imported model either within or outside of Realsoft ? >
I just recently asked the same question to a friend of mine who's doing 3D professionally. He said, the best way to do that is... manually... I'm not sure how to best go about this in Realsoft 3D, but he said in XSI he can make the vertices of the original high poly model "magnetic" which makes it comparatively easy and straightforward to select the most "significant" vertices for the low poly model. Symmetry is also something that can help a lot, so I you have a symmetric model, you basically can save half the work by only doing one side and simply mirroring the other(s). Finally, there's a function in XSI to create a normal map from the high poly model to be used on the low poly model for keeping as much detail as possible. So that's something that the tool can do for you ;-) I'm not experienced enough in Realsoft 3D to know how to do it there (i.e. what possibilities are available), but I'm sure there's others who can help with that ;-) Sunny regards, Jashan -- Wir sind garantiert frei - wenn wir uns nur daran erinnern! Jashan Chittesh (ehem. Holger (David) Wagner) Tel: +49 (8141) 36 56 32 Ganghoferstr. 3 Mobil: +49 (177) 274 12 45 D-82223 Eichenau Fax: +49 (177) 992741245